Housing is initially run-down and primitive, but improves with access to goods, services, and desirability. Once housing is occupied, it takes the form of a crude hut. Once a valid plot is placed, immigrants arrive from the entry point of the map (the beginning of the kingdom road) and enter the housing. Like most other buildings, these plots must be within two tiles of a Road to function properly. When housing is initially placed, they are simple vacant plots. As no city can operate without people, housing are essential for any scenario. Housing act as homes for the population of the city. Just like with Caesar 3, housing is placed generically and can be evolved in manors and estates when provided with the needed commodities. Housing is a game mechanic found in Pharaoh. General work needs to be done to improve this article. For the disambiguation page on this game mechanic article, see Housing.
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